
Independent product / flagship case study
Idle Guilds
A live closed-alpha idle MMO with deterministic progression, a shared economy, and coding agents used for narrowly specified changes followed by separate review.
Read the case studySelected work
Each case study sets out my role, the constraint that shaped the work, and the evidence behind the decisions. Employer work is intentionally kept at a public, NDA-safe level.

Independent product / flagship case study
A live closed-alpha idle MMO with deterministic progression, a shared economy, and coding agents used for narrowly specified changes followed by separate review.
Read the case study
Independent product / Unity
An iOS and Android strategy game built with a Unity workflow that pairs coding agents with screenshot review, localisation, asset production, and store delivery.
Read the case studyEngineering leadership / international commerce
How I built the engineering organisation and shared platform practices behind reliable launches across 13 countries and 27+ locales.
Read the case studyEvidence by capability
01
3 referencesCoding agents, open-weight model evaluation, and multimodal systems tested on real product work.
02
3 referencesInternational platforms, edge performance, observability, and reliable delivery across markets.
03
2 referencesTechnical direction, team design, and developer practices that still work under delivery pressure.
04
3 referencesIndependent products carried from product decisions and architecture through release and operations.